Interacting with wearable computers is the most brutal UX challenge of all time. Today we explore the unforgiving hellscape that is controlling wearables. Wearable computers have their own special Occam's Razor. If a wearable is ever inaccessible or unreliable, it is completely worthless. If a wearable passes the test, a user can operate it "for free" as if … Continue reading The Hell that is Wearable Input
Category: Design
10 Steps to Self-Driving Cars
Car can shift its own gears. People take their hands off the shifter. Car can maintain its own speed. People take their feet off the gas when the road's empty. Car can adjust its speed to follow the next car. People take their feet off the gas in traffic. Car can stay in its lane … Continue reading 10 Steps to Self-Driving Cars
Five Killer Apps for Google Glass
At this point, it's inevitable that Google Glass and similar wearable technology is coming to market. The new question is, what will we do with it? Here are five potential killer apps for a device that's always on, always connected, and always available - without being obnoxious or violating trust. Financial Management. It's surprising how few … Continue reading Five Killer Apps for Google Glass
Heads Up, Heads Down
The cyborg transition from mobile technology to wearable technology is actually a transition between heads-down and heads-up. It's a question of whether the device demands your attention, or whether it's willing to share. Think of it like this - suppose you arrive early to a train, grab a coffee, and take a seat in the … Continue reading Heads Up, Heads Down
You must be logged in to post a comment.