Interacting with wearable computers is the most brutal UX challenge of all time. Today we explore the unforgiving hellscape that is controlling wearables. Wearable computers have their own special Occam's Razor. If a wearable is ever inaccessible or unreliable, it is completely worthless. If a wearable passes the test, a user can operate it "for free" as if … Continue reading The Hell that is Wearable Input
After a year in the Google Glass trenches, the future of the platform is getting sharper. It's not fun, it's not fashionable, but it will be fundamental. This November marked my one-year anniversary as a Glasshole. I came for the hardware, but I stayed for the bizarre new perspective on tech and society. Here are … Continue reading The Year, and the Future, of Google Glass
A smartwatch isn't a HUD, and a heads-up display isn't a watch. They might fight for media attention, but they sure don't fight for utility. Here's how two beats one. I've been wearing a Pebble and Glass together since January 2014, and it's worked out great. The combination is powerful, more so than when I … Continue reading 5 Reasons Why Smartwatches Don’t Kill Glass
I read and delete comments to my About page, since they're always off-topic. Usually they're derp material not worth reposting, but the other day, commenter Ari surprised me with a thorough reaction to the rumors of knee-jerk Glass bans. As a guy who's dealt with both wearable tech and technophobes, I thought I'd repost it and respond. … Continue reading Don’t Ban Glass, Calm the Fear
Imagine buckling up, turning the ignition, and the dashboard is dead. Your engine turns and the pedals work, but the speedometer is dark, the GPS is gray, and your radar detector and radio are silent. Being the trouper you are, you head home anyways. In fact, you don't even notice that your dash is out, … Continue reading Wondering Why Wearable Matters? Get In Your Car.
Google Glass is a lot like my homemade wearables. The resolution and field-of-view are fairly low, input is stripped-down, and a phone is involved. Here are some things I learned in the field, while using my own heads-up displays, that all hopeful Glass designers must know. Input is Your Enemy - Voice is imprecise, gesture … Continue reading